Option One: Final Blog
These games have a subtle influence on young people. They shape the way these gamers view the world, and how they interact in it. In addition, within the games there aren't any consequences for violent acts.
Coexisting with these violent acts are stereotypes and inappropriate gender roles that our youth are interacting with on a regular basis. They majority of those playing the games are young, white, males. This is an impressionable age group, and this is a time when they are developing their views on gender roles. They are also learning how to interact with others, particularly women. They are developing their self and their identity.
The message within these games is that males should use force, aggression, and control to get what they want. This isn't an appropriate way to achieve goals or a desired response from another human being. We are raising a generation that holds these views, and sees women as objects to control. They are also seeing women as sex objects, and not on the same level as men. In this mind frame this is something that we should all be worrying about, because these games are molding the next generation to hold these stereotypes and misinterpretations as truths.
These games if taken seriously and played on a regular basis can in no way have a positive influence. What is the point? There are plenty of positive activities that children can do that might break away from the isolation of sitting in front of a screen. What happened to board games, and athletic activities that we all use to enjoy. Is the idea that kids should be doing more productive activities an idea of the past? If so our future generations will be increasingly over weight, and not a very social society. The technology isn't the problem, it's how we've chosen to develop it that is the real issue. There has to be options for games that are fun, and still hold more appropriate values. Regardless if the games are quality or not the act of playing them should be limited by parents. When I was growing up I played video games, however, they were much more simple. There were still violent games in those days, but I wasn't allowed to play them. In addition, when I did play there were time limits put into place. This way we remained active, and developed our minds as well as our bodies.
I don't have kids yet, but I do plan on some day being a parent. I hope that my children aren't interested in video games, however, I do realize that most of the young generation is and my children will probably want to play them or at least be exposed to them. By the time they are this age I will have already addressed these issues related to these games, and they will know the rules surrounding them. Time limits are key for parents to regulate the exposure to this sort of play, and to only allow positive games inside the house.
This is an issue that I have contemplated for some time, and I can only hope for the best. Perhaps the regulations of the game creators will soon be restricted from making games that have extreme violence, and inappropriate gender roles.
